Breaking Down Walls, Building Something Better
Peur sur Amityville (remake) » Devlog
Today was a rough one. I had to tear apart the code and start refactoring everything. It’s like breaking down a wall just to rebuild it stronger. It’s frustrating, but I’m not giving up.
If anything, this is just another challenge to overcome. I’m determined to make this game the best it can be, and if that means fighting through messy code, then so be it. I’ll push through and come out stronger on the other side.
The game deserves my best, and I'm going to give it everything I’ve got.
Get Peur sur Amityville (remake)
Peur sur Amityville (remake)
Status | In development |
Author | Nahuel |
Genre | Adventure |
Tags | Amstrad CPC, Horror, pygame, Remake, Retro, Survival Horror |
Languages | English, French |
More posts
- Still around...19 days ago
- Save/Load, New Screen, and Text Render!60 days ago
- Text Rendering Refactor in Progress63 days ago
- Notice - How to play67 days ago
- New Objective + Danger Ahead!67 days ago
- Objective 2 Complete67 days ago
- Quiet But Working70 days ago
- Update Demo! Language Selection Available!77 days ago
- Language Selection Screen Done!78 days ago
- The Demo is Out!80 days ago
Comments
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Yeh, I got used to having to break down and basically rethink and refactor stuff.
To bring this back to a minimum I use two rules:
- think out everything in the smallest detail
- work everything out in a modulair way.
Makes sense, thanks for your advice! I'm facing an issue now that interactions and inspections are very similar, so smallest detail will be EACH not either...
I'm sure you're able to work it out