Breaking Down Walls, Building Something Better
Peur sur Amityville (remake) » Devlog
Today was a rough one. I had to tear apart the code and start refactoring everything. It’s like breaking down a wall just to rebuild it stronger. It’s frustrating, but I’m not giving up.
If anything, this is just another challenge to overcome. I’m determined to make this game the best it can be, and if that means fighting through messy code, then so be it. I’ll push through and come out stronger on the other side.
The game deserves my best, and I'm going to give it everything I’ve got.
Peur sur Amityville (remake)
Status | In development |
Author | Nahuel |
Genre | Adventure |
Tags | Amstrad CPC, Horror, pygame, Remake, Retro |
More posts
- Officially Approved!1 day ago
- First Objective Done!1 day ago
- Font Victory!2 days ago
- Small Letters, Big Problems4 days ago
- Blips, Beeps, and Other Delights4 days ago
- Rising from the Code Chaos4 days ago
- Got some Fonts - Translation will be available?6 days ago
- Monocrome mode toggle!7 days ago
- Pieces Coming Together7 days ago
Comments
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Yeh, I got used to having to break down and basically rethink and refactor stuff.
To bring this back to a minimum I use two rules:
- think out everything in the smallest detail
- work everything out in a modulair way.
Makes sense, thanks for your advice! I'm facing an issue now that interactions and inspections are very similar, so smallest detail will be EACH not either...
I'm sure you're able to work it out