Breaking Down Walls, Building Something Better


Today was a rough one. I had to tear apart the code and start refactoring everything. It’s like breaking down a wall just to rebuild it stronger. It’s frustrating, but I’m not giving up.

If anything, this is just another challenge to overcome. I’m determined to make this game the best it can be, and if that means fighting through messy code, then so be it. I’ll push through and come out stronger on the other side.

The game deserves my best, and I'm going to give it everything I’ve got.

Comments

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(+1)

Yeh, I got used to having to break down and basically rethink and refactor stuff. 

To bring this back to a minimum I use two rules:

- think out everything in the smallest detail

- work everything out in a modulair way.

Makes sense, thanks for your advice! I'm facing an issue now that interactions and inspections are very similar, so smallest detail will be EACH not either...

(+1)

I'm sure you're able to work it out