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Devlog
Peur sur Amityville (remake)
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Devlog
Still around...
June 11, 2025
by
Nahuel
Just a quick note—I’m still around, just not super active at the moment. Taking a small break, but definitely not gone. Sometimes you need to step back a bit before jumping back in full force. I...
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Save/Load, New Screen, and Text Render!
May 01, 2025
by
Nahuel
Big progress lately: Save and Load System: You can now save your progress with Control+S and load it with Control+L —note that this is for the current session only. This adds a big quality-of-life i...
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Text Rendering Refactor in Progress
April 28, 2025
by
Nahuel
Text Rendering Refactor in Progress Currently deep into updating the text rendering system. It's taking longer than I expected, but it’s clear the current method needed a full refactor. I’m testin...
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Notice - How to play
April 24, 2025
by
Nahuel
2
I - THE TRUE STORY Towards the end of the 1600s, a man named John Kitchum was expelled from Salem for practicing witchcraft. He took refuge in a small town called Amityville to continue performing the...
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New Objective + Danger Ahead!
April 24, 2025
by
Nahuel
Massive update! A brand new objective has been added to the game, bringing more challenge and depth. And now——yes——it’s possible to die, so be careful out there! I also gave the language sel...
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Objective 2 Complete
April 23, 2025
by
Nahuel
Massive update today. Objective 2 is DONE! It took a lot of work and effort, but I’m really happy with how it turned out. The structure, logic, and flow are all working, and it adds a big chunk of g...
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Quiet But Working
April 21, 2025
by
Nahuel
1
Not posting much lately because I’ve been deep in the code. While refactoring, I noticed an issue with transitions that needs a bigger change than expected. It’s been a bit of a struggle, but I’...
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Update Demo! Language Selection Available!
April 14, 2025
by
Nahuel
Another piece in place! The language selection screen is now working and styled to match the retro vibe of the game. It’s a small detail, but it makes a big difference—players can now pick between...
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Language Selection Screen Done!
April 13, 2025
by
Nahuel
Another piece in place! The language selection screen is now working and styled to match the retro vibe of the game. It’s a small detail, but it makes a big difference—players can now pick between...
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The Demo is Out!
April 11, 2025
by
Nahuel
#demo
It's live! After all the work, testing, and late-night debugging, the short demo is finally ready and out in the wild! It’s a small slice of the full game, but it captures the vibe perfectly—intro...
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Web Build Trouble → Victory!
April 10, 2025
by
Nahuel
No luck with the web build earlier today. It was frustrating to hit a wall like that, so I decided to take a step back and go over the basics again. After 4.5 hours of digging and fixing, I finally go...
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Web Build Trouble
April 10, 2025
by
Nahuel
No luck with the web build today. It’s frustrating to hit a wall like this, but I’ve decided to take a step back and go over the basics again. Even when it’s annoying, it’s still part of the p...
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Demo Bundle Coming Soon!
April 08, 2025
by
Nahuel
Right now, I’m working on a full walkthrough and transcription of all the in-game text in French. It’s been a lot of detailed work, but it’s helping me keep everything accurate and consistent. T...
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Officially Approved!
April 03, 2025
by
Nahuel
3
Exciting news—I've received approval from the original creator of the game! It means a lot to have his blessing on this remake. This gives the project an extra boost of motivation. Knowing the perso...
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First Objective Done!
April 03, 2025
by
Nahuel
Big news! I've finished the transcription of the game’s messages—it's been a careful process, making sure the original atmosphere is kept while preparing for translation and future enhancements. E...
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Font Victory!
April 02, 2025
by
Nahuel
2
Big progress today! I’ve finished extracting all the fonts I needed and created a full set including lowercase letters. This means I now have a complete custom font system that will let me translate...
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Small Letters, Big Problems
March 31, 2025
by
Nahuel
Next up in the project: I’ll be working on extracting the fonts for the non-capitalised (lowercase) letters. This step is going to be more complicated than the capital ones because it will require q...
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Blips, Beeps, and Other Delights
March 31, 2025
by
Nahuel
#sfx
Today I started sampling audio from the original game. It’s exciting to hear those old sounds again and think about how they’ll fit in the remake. Still early, but it's fun to work with the audio...
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Rising from the Code Chaos
March 31, 2025
by
Nahuel
Today was a rough one. I had to tear apart the code and start refactoring everything. It’s like breaking down a wall just to rebuild it stronger. It’s frustrating, but I’m not giving up. If anyt...
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Breaking Down Walls, Building Something Better
March 29, 2025
by
Nahuel
Today was a rough one. I had to tear apart the code and start refactoring everything. It’s like breaking down a wall just to rebuild it stronger. It’s frustrating, but I’m not giving up. If anyt...
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Got some Fonts - Translation will be available?
March 29, 2025
by
Nahuel
#wip
Ok, I’ve finally extracted all the capital letters (for now) and now I have the fonts. What I was doing wrong: While working on the Radial Menu, I had each action as an "img", which limited the game...
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Monocrome mode toggle!
March 29, 2025
by
Nahuel
1
Today, I spent some time refining the monochrome function that turns images to green. It's getting better, but there’s still some tweaking to do to make it feel just right. Also, continued testing d...
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Pieces Coming Together
March 28, 2025
by
Nahuel
1
#wip
This week, I made some good progress. First, I got all the images extracted. It was a bit of a grind, but now everything’s organised and ready to be used. I also started working on a Radial Menu. It...
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