Rising from the Code Chaos
Today was a rough one. I had to tear apart the code and start refactoring everything. It’s like breaking down a wall just to rebuild it stronger. It’s frustrating, but I’m not giving up.
If anything, this is just another challenge to overcome. I’m determined to make this game the best it can be, and if that means fighting through messy code, then so be it. I’ll push through and come out stronger on the other side.
The game deserves my best, and I'm going to give it everything I’ve got.
The hard work is starting to pay off. With the code refactor underway, I’ve made solid progress handling messages, navigation, and event flow more cleanly. The systems feel more solid and flexible now, and the game is starting to respond better to player actions.
Still a long road ahead, but I’m definitely on the right track.
Get Peur sur Amityville (remake)
Peur sur Amityville (remake)
Status | In development |
Author | Nahuel |
Genre | Adventure |
Tags | Amstrad CPC, Horror, pygame, Remake, Retro, Survival Horror |
Languages | English, French |
More posts
- Still around...4 days ago
- Save/Load, New Screen, and Text Render!45 days ago
- Text Rendering Refactor in Progress48 days ago
- Notice - How to play52 days ago
- New Objective + Danger Ahead!52 days ago
- Objective 2 Complete53 days ago
- Quiet But Working55 days ago
- Update Demo! Language Selection Available!62 days ago
- Language Selection Screen Done!64 days ago
- The Demo is Out!65 days ago
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