Font Victory!


Big progress today!

I’ve finished extracting all the fonts I needed and created a full set including lowercase letters. This means I now have a complete custom font system that will let me translate and display all the in-game text.

While working on this, I also noticed that the original vignette text had no real spacing—it’s all based on specific word placement. So I wrote some code to recognise the word positions and match them properly on screen.


_________________
_XX__XXXXX__XXXXX
XXX___XX___XXXXXX
XXXXXX_X_XXXXX_XX
XXXXXXX__________
_________________
_________________
_________________
_________________
_________________
_________________
_________________
_________________

This was a tricky step, but it’s starting to look really accurate to the original.

Happy with this milestone!

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